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import TransientProperty from 'f.lux/src/TransientProperty.js'
public class | source

TransientProperty

Extends:

PropertyObjectProperty → TransientProperty

Constructor Summary

Public Constructor
public

constructor(id: *, property: *)

Member Summary

Public Members
public

[_locks]: *[]

public
public get

id: *

Method Summary

Public Methods
public

data(): *

public

isLocked(): *

public

lock(desc: undefined): *

public

Inherited Summary

From class Property
public
public
public
public

[_checkpoint]: {"data": *}

public

[_impl]: *

public
public

[_mixins]: *[]

public
public

[_pid]: *

public
public
public
public
public

Use this.$$() in shadow methods to get access to the property.

public

Gets if autoshadowing is enabled for this property.

public

Copies the current actual state for later reset using Property#resetToCheckpoint.

public

Clears an existing checkpoint created using Property#checkpoint.

public

create$(impl: *): Access

Creates the object to be assigned to the shadow.$ property.

public

Gets the path from root property using a dot (.) separator.

public

Gets the checkpoint state previously recorded using Property#checkpoint.

public

getInitialState(state: *): *

Gets the initial state for a property at the beginning of the property mounting process.

public

Gets if an existing checkpoint has be created using Property#checkpoint.

public

Gets the result from StateType#computeInitialState.

public

Gets if the property is currently shadowing an actual state property.

public

Gets if property is an actual isolated property managed by the store.

public

Gets if the property allows for assignment through the shadow state, ie todo.desc = "go skiing".

public

Gets if this is the shadow state root property.

public

The property name by which this property is referenced by the Property.parent.

public

nextState(): *

Gets what the actual state for this property will be after the Store updates all pending actions.

public

Gets the object containing or managing this property.

public

Gets the parent property.

public

Gets the parent's shadow property.

public

path(): []

Gets the Property#name components from the root property to this property.

public

pid(): number

Gets the unique f.lux ID for this property.

public

propertyChildInvalidated(childProperty: Property, sourceProperty: Property)

A child property or one of its descendents wil be changing state.

public

Invoked by the f.lux shadowing process after a property initially shadows a state property.

public

Invoked by the f.lux shadowing process after a property is reshadowed.

public

Invoked by the f.lux shadowing process just before a property initially shadows a state property.

public

Invoked by the f.lux shadowing process just before a property will be removed from the shadow state.

public

Replaces the current property state with a checkpoint state previously recorded using Property#checkpoint.

public

Gets the shadow state root property for the Store managing this property.

public

Gets the root shadow state for the Store managing this property.

public

Sets the auto shadow property flag.

public

setImplementationClass(ImplClass: *)

public

Explicitly sets an initial state that will be used if the state tree does not have a value for this property.

public

setReadonly(readonly: *)

Sets the readonly flag which will prevent an assignment from changing the value.

public

setShadowClass(ShadowClass: Shadow)

Sets the class to be used for the shadow api

public

shader(state: *): *

Gets the Shader instance for this property.

public

Returns the Shadow subclass used to virtualize the state property.

public

Gets the path from root property using a slash (/) separator.

public

state(): *

Gets the actual state being shadowed.

public

stateType(): *

Gets the StateType used for creating this property.

public

store(): *

Gets the {@Link Store} containing the application state.

public

touch()

Triggers a reshadow of the properties shadow state.

public

typeName(): *

Gets this property's StateType.typeName value.

public

update(callback: function)

Makes changes to the next proeprty state.

From class ObjectProperty
public static

createClass(shadowType: Object | Shadow, typeCallback: function(type: StateType), initialState: Object): ObjectProperty

Factory function for creating an ObjectProperty subclass.

public static

defineType(PropClass: ObjectProperty, ShadowType: Object | Shadow, typeCallback: function(type: StateType), initialState: Object)

Factory function for setting up the StateType type class variable with an appropriately configured intial state.

Public Constructors

public constructor(id: *, property: *) source

If a StateType is not passed to this constructor then one is located using StateType.from thus ensuring the f.lux shadowing process is defined for this property.

Override:

ObjectProperty#constructor

Params:

NameTypeAttributeDescription
id *
property *

Public Members

public [_locks]: *[] source

public [_transId]: * source

public get id: * source

Public Methods

public data(): * source

Return:

*

public isLocked(): * source

Return:

*

public lock(desc: undefined): * source

Params:

NameTypeAttributeDescription
desc undefined
  • optional
  • default: undefined

Return:

*

public propertyWillUnshadow() source

Invoked by the f.lux shadowing process just before a property will be removed from the shadow state.

Subclasses do not need to invoke the parent implementation.

Override:

Property#propertyWillUnshadow