MapProperty
Extends:
Direct Subclass:
Exposes a Map interface on a shadow property. The f.lux auto-shadowing process maps objects
using
this Property subclass.
The default shadow class is MapShadow.
Use MapProperty
when you want to shadow an object
and provide a
Map
interface
for manipulating and accessing object
properties.
The _keyed
instance variable exposes a KeyedApi instance for working with properties.
Readonly properties cannot be updated using the shadow so the this._keyed
is used set the value
or remove it from the object. For example,
this._keyed.set("updated", Date());
would set the updated
shadow property with a string value for the current time.
Static Method Summary
Static Public Methods | ||
public static |
createClass(shadowType: Object | MapShadow, typeCallback: function(type: StateType), initialState: Object): MapProperty Factory function for creating an |
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defineType(PropClass: MapProperty, ShadowType: Object | MapShadow, typeCallback: function(type: StateType), initialState: Object) Factory function for setting up the StateType |
Constructor Summary
Public Constructor | ||
public |
constructor(stateType: StateType) If a StateType is not passed to this constructor then one is located using StateType.from thus ensuring the f.lux shadowing process is defined for this property. |
Inherited Summary
From class Property | ||
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[_checkpoint]: {"data": *} |
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[_impl]: * |
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[_mixins]: *[] |
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[_parent]: * |
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[_pid]: * |
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[_readonly]: * |
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[_shader]: * |
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[_stateType]: * |
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[_store]: * |
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Use this.$$() in shadow methods to get access to the property. |
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Gets if autoshadowing is enabled for this property. |
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Copies the current actual state for later reset using Property#resetToCheckpoint. |
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Clears an existing checkpoint created using Property#checkpoint. |
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Creates the object to be assigned to the shadow.$ property. |
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Gets the path from root property using a dot ( |
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getCheckpoint(): * Gets the checkpoint state previously recorded using Property#checkpoint. |
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getInitialState(state: *): * Gets the initial state for a property at the beginning of the property mounting process. |
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Gets if an existing checkpoint has be created using Property#checkpoint. |
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initialState(): * Gets the result from StateType#computeInitialState. |
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Gets if the property is currently shadowing an actual state property. |
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Gets if property is an actual isolated property managed by the store. |
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Gets if the property allows for assignment through the shadow state, ie |
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Gets if this is the shadow state root property. |
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The property name by which this property is referenced by the Property.parent. |
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nextState(): * Gets what the actual state for this property will be after the Store updates all pending actions. |
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Gets the object containing or managing this property. |
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Gets the parent property. |
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Gets the parent's shadow property. |
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path(): [] Gets the Property#name components from the root property to this property. |
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Gets the unique f.lux ID for this property. |
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propertyChildInvalidated(childProperty: Property, sourceProperty: Property) A child property or one of its descendents wil be changing state. |
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Invoked by the f.lux shadowing process after a property initially shadows a state property. |
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Invoked by the f.lux shadowing process after a property is reshadowed. |
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Invoked by the f.lux shadowing process just before a property initially shadows a state property. |
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Invoked by the f.lux shadowing process just before a property will be removed from the shadow state. |
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Replaces the current property state with a checkpoint state previously recorded using Property#checkpoint. |
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Gets the shadow state root property for the Store managing this property. |
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rootShadow(): Shadow Gets the root shadow state for the Store managing this property. |
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setAutoshadow(auto: boolean): * Sets the auto shadow property flag. |
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setImplementationClass(ImplClass: *) |
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setInitialState(state: *): Property Explicitly sets an initial state that will be used if the state tree does not have a value for this property. |
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setReadonly(readonly: *) Sets the readonly flag which will prevent an assignment from changing the value. |
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setShadowClass(ShadowClass: Shadow) Sets the class to be used for the shadow api |
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shader(state: *): * Gets the Shader instance for this property. |
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shadowClass(): * Returns the Shadow subclass used to virtualize the state property. |
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Gets the path from root property using a slash ( |
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state(): * Gets the actual state being shadowed. |
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stateType(): * Gets the StateType used for creating this property. |
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store(): * Gets the {@Link Store} containing the application state. |
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touch() Triggers a reshadow of the properties shadow state. |
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typeName(): * Gets this property's StateType.typeName value. |
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Makes changes to the next proeprty state. |
Static Public Methods
public static createClass(shadowType: Object | MapShadow, typeCallback: function(type: StateType), initialState: Object): MapProperty source
Factory function for creating an MapProperty
subclass suitable for using with new. The generated
class will have the type
StateType descriptor set upon return.
Example usage:
class SomeShadow extends MapShadow {
// definition here
}
export default MapProperty.createClass(SomeShadow, type => {
// configure type variable
});
Params:
Name | Type | Attribute | Description |
shadowType | Object | MapShadow |
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typeCallback | function(type: StateType) |
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a callback function that will be passed the StateType spec for additional customization, such as setting autoshadow, initial state, or readonly. |
initialState | Object |
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the initial state for the new property. |
public static defineType(PropClass: MapProperty, ShadowType: Object | MapShadow, typeCallback: function(type: StateType), initialState: Object) source
Factory function for setting up the StateType type
class variable with an appropriately
configured intial state.
Example usage:
export default class SomeProperty extends MapProperty {
// implement property here
}
class SomeShadow extends MapShadow {
// implement shadow api here
}
MapProperty.defineType(SomeProperty, SomeShadow, type => {
// configure type variable
});
Params:
Name | Type | Attribute | Description |
PropClass | MapProperty | MapProperty subclass |
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ShadowType | Object | MapShadow |
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typeCallback | function(type: StateType) |
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a callback function that will be passed the StateType spec for additional customization, such as setting autoshadow, initial state, or readonly. |
initialState | Object |
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the initial state for the new property. |
Public Constructors
public constructor(stateType: StateType) source
If a StateType is not passed to this constructor then one is located using StateType.from thus ensuring the f.lux shadowing process is defined for this property.